Wednesday, January 26, 2011

Ghoul Warrior

A next-gen character study. I did a simple base mesh and sculpted it in Zbrush. Then retopologized the high poly mesh to prepare in-game version of the model.

Ghoul Warrior: 11740 tris with 2048 diffuse, normal, spec and alpha maps.
Axe: 1296 tris with 1024 diffuse, nm, spec maps.

Here is the high poly version rendered with Mental Ray:


And some images from the low poly version and a turntable animation:







Ghoul Warrior from Sorairo on Vimeo.

Friday, January 14, 2011

Mograph Action

A Motion graphic test video. Motion is in synch with the audio.


Mograph Animation from Sorairo on Vimeo.

Saturday, September 18, 2010

Bio-hazard Suit (Completed)





Bio-hazard suit is finished. It has 9614 triangles in total with two1024 and one 512 maps.

Monday, September 13, 2010

Bio-hazard Suit (work in progress)

Currently I am working on this model. I still need to correct some proportional problems and some parts needs more detail.

Casual Man

Sci-Fi Guns









Big Guy

Asian girl (skin shading test)

A skin shading test rendered using Vray skin shader.

Sunday, September 12, 2010

Saturday, August 7, 2010

Water Caustics

Water caustics study. Rendered with physical sky. 
Render times: 
Day version: 1 hour 43 minutes.
Night version 45 minutes.



Sunday, July 25, 2010

Dino-ish creature

A quick sculpt from a simple sphere primitive

Dying Angiosperm

Wednesday, July 21, 2010

Tuesday, July 6, 2010

Insect

A low-poly insect model that is roughly a combination of a bee, an ant and a housefly.

Vampire

 I recently found this guy in my left undone pile. It was a subdivision modeling study but I couldn't find the time to finish it back then. And here it is, alive and kicking without a heart to beat:)

Fatman

Tuesday, April 27, 2010

Skull

A skull I did from a simple base mesh


Quick Sketch 2

Another quick sketch from plane mesh