Wednesday, January 26, 2011

Ghoul Warrior

A next-gen character study. I did a simple base mesh and sculpted it in Zbrush. Then retopologized the high poly mesh to prepare in-game version of the model.

Ghoul Warrior: 11740 tris with 2048 diffuse, normal, spec and alpha maps.
Axe: 1296 tris with 1024 diffuse, nm, spec maps.

Here is the high poly version rendered with Mental Ray:


And some images from the low poly version and a turntable animation:







Ghoul Warrior from Sorairo on Vimeo.