Sunday, May 29, 2011

Mother (contains nudity)

My latest sculpt study. At some point, poly count of the project was about 60 million polygons; so I had to delete the highest subdivision levels of some subtools. This project is still work in progress, I plan to make a low poly version with all the texture maps

This is the skin shading test for the baby. Now it is far from being from what I intend it to be.

Horse with Saddle

A horse anatomy sculpt study. Horse was sculpted in Zbrush. Rendered with Maya's Mentalray

 Saddle and other parts were modeled in Maya

 And some Zbrush viewport captures:

Monday, May 23, 2011

High Poly Tire

Modeled in Autodesk Softimage, rendered with good old MentalRay

Final Render
AO and Clay Renders

Sunday, May 15, 2011


  Illumination pass
Another render study to enhance my rendering capabilities.

Rendered with Physical Sky, GI, AO
Render Time: 1:40 minutes

Saturday, February 19, 2011


Jelly from Sorairo on Vimeo.

A short animation I did some time ago. A few days ago, I corrected some problems and re-rendered it. Music and sound effects also were prepared by me.

Wednesday, January 26, 2011

Ghoul Warrior

A next-gen character study. I did a simple base mesh and sculpted it in Zbrush. Then retopologized the high poly mesh to prepare in-game version of the model.

Ghoul Warrior: 11740 tris with 2048 diffuse, normal, spec and alpha maps.
Axe: 1296 tris with 1024 diffuse, nm, spec maps.

Here is the high poly version rendered with Mental Ray:

And some images from the low poly version and a turntable animation:

Ghoul Warrior from Sorairo on Vimeo.

Friday, January 14, 2011

Mograph Action

A Motion graphic test video. Motion is in synch with the audio.

Mograph Animation from Sorairo on Vimeo.