Saturday, September 18, 2010

Bio-hazard Suit (Completed)

Bio-hazard suit is finished. It has 9614 triangles in total with two1024 and one 512 maps.

Monday, September 13, 2010

Bio-hazard Suit (work in progress)

Currently I am working on this model. I still need to correct some proportional problems and some parts needs more detail.

Casual Man

Sci-Fi Guns

Big Guy

Asian girl (skin shading test)

A skin shading test rendered using Vray skin shader.

Sunday, September 12, 2010

Saturday, August 7, 2010

Water Caustics

Water caustics study. Rendered with physical sky. 
Render times: 
Day version: 1 hour 43 minutes.
Night version 45 minutes.

Sunday, July 25, 2010

Dino-ish creature

A quick sculpt from a simple sphere primitive

Dying Angiosperm

Wednesday, July 21, 2010

Tuesday, July 6, 2010


A low-poly insect model that is roughly a combination of a bee, an ant and a housefly.


 I recently found this guy in my left undone pile. It was a subdivision modeling study but I couldn't find the time to finish it back then. And here it is, alive and kicking without a heart to beat:)


Tuesday, April 27, 2010


A skull I did from a simple base mesh

Quick Sketch 2

Another quick sketch from plane mesh

Quick Sketch 1

A quick sketch from a plane mesh

Native Bust

A bust I did in about two hours.

Creature Bust

A quick sculpt study. It took one hour to complete

Monday, March 22, 2010

Ammo Box

A low-poly ammo box:

And its turntable animation:


A Render study. Render time: 53 minutes. GI is on.