Showing posts with label Render Study. Show all posts
Showing posts with label Render Study. Show all posts

Wednesday, January 26, 2011

Ghoul Warrior

A next-gen character study. I did a simple base mesh and sculpted it in Zbrush. Then retopologized the high poly mesh to prepare in-game version of the model.

Ghoul Warrior: 11740 tris with 2048 diffuse, normal, spec and alpha maps.
Axe: 1296 tris with 1024 diffuse, nm, spec maps.

Here is the high poly version rendered with Mental Ray:


And some images from the low poly version and a turntable animation:







Ghoul Warrior from Sorairo on Vimeo.

Monday, September 13, 2010

Sunday, September 12, 2010

Saturday, August 7, 2010

Water Caustics

Water caustics study. Rendered with physical sky. 
Render times: 
Day version: 1 hour 43 minutes.
Night version 45 minutes.



Sunday, July 25, 2010

Wednesday, July 21, 2010

Tuesday, April 27, 2010

Native Bust

A bust I did in about two hours.








Creature Bust

A quick sculpt study. It took one hour to complete





Monday, March 22, 2010

Beach

A Render study. Render time: 53 minutes. GI is on.