Showing posts with label Personal High Poly. Show all posts
Showing posts with label Personal High Poly. Show all posts

Sunday, May 29, 2011

Horse with Saddle

A horse anatomy sculpt study. Horse was sculpted in Zbrush. Rendered with Maya's Mentalray

 Saddle and other parts were modeled in Maya

 And some Zbrush viewport captures:

Monday, May 23, 2011

High Poly Tire

Modeled in Autodesk Softimage, rendered with good old MentalRay

Final Render
 Wireframe
AO and Clay Renders