My latest sculpt study. At some point, poly count of the project was about 60 million polygons; so I had to delete the highest subdivision levels of some subtools. This project is still work in progress, I plan to make a low poly version with all the texture maps
This is the skin shading test for the baby. Now it is far from being from what I intend it to be.
Sunday, May 29, 2011
Horse with Saddle
A horse anatomy sculpt study. Horse was sculpted in Zbrush. Rendered with Maya's Mentalray
Saddle and other parts were modeled in Maya
Saturday, May 28, 2011
Monday, May 23, 2011
High Poly Tire
Modeled in Autodesk Softimage, rendered with good old MentalRay
Final Render
Wireframe
AO and Clay Renders
Sunday, May 15, 2011
Backyard
Illumination pass
Another render study to enhance my rendering capabilities.
Statistics:
Rendered with Physical Sky, GI, AO
Render Time: 1:40 minutes
Saturday, February 19, 2011
Wednesday, January 26, 2011
Ghoul Warrior
A next-gen character study. I did a simple base mesh and sculpted it in Zbrush. Then retopologized the high poly mesh to prepare in-game version of the model.
Ghoul Warrior: 11740 tris with 2048 diffuse, normal, spec and alpha maps.
Axe: 1296 tris with 1024 diffuse, nm, spec maps.
Ghoul Warrior from Sorairo on Vimeo.
Ghoul Warrior: 11740 tris with 2048 diffuse, normal, spec and alpha maps.
Axe: 1296 tris with 1024 diffuse, nm, spec maps.
Here is the high poly version rendered with Mental Ray:
And some images from the low poly version and a turntable animation:
Ghoul Warrior from Sorairo on Vimeo.
Tuesday, January 18, 2011
Friday, January 14, 2011
Mograph Action
A Motion graphic test video. Motion is in synch with the audio.
Mograph Animation from Sorairo on Vimeo.
Mograph Animation from Sorairo on Vimeo.
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