A quick artwork study I did for developing and speeding up my skills.
Monday, August 24, 2009
Saturday, August 22, 2009
Crocodile WIP
Friday, August 21, 2009
Revolver
Saturday, August 15, 2009
Flying Paper Cranes
Wednesday, August 12, 2009
Tommy Boy
Saturday, August 8, 2009
Zombie Pirate Captain
Yet another low poly game character:) This time it is a zombie pirate captain who was summoned from the Netherworld by a voodoo priest. Maybe this priest was the one in the previous post; who knows...
He has two textures on him and all of them are hand painted. One for general diffuse and one for the hair and the beard. Yes, even though he is a skeleton, he did not loose even one bit:)
He has two textures on him and all of them are hand painted. One for general diffuse and one for the hair and the beard. Yes, even though he is a skeleton, he did not loose even one bit:)
Voodoo Priest
Thursday, August 6, 2009
Tuesday, August 4, 2009
Lowpoly Animals
Sunday, August 2, 2009
Kaio-Sama
Here is a low polygon character from Japanese anime series Dragon Ball Z: Kaio-sama. He is one of my favorite character from this series.
Firstly I have drawn an artwork of him and then I decided to make a low poly game character of Kaio-sama. Here is the artwork:
And here is the low poly game model:
3474 Triangles and a 1024 diffuse map. I hope you like it and more Dragon Ball stuff will follow.
Firstly I have drawn an artwork of him and then I decided to make a low poly game character of Kaio-sama. Here is the artwork:
And here is the low poly game model:
3474 Triangles and a 1024 diffuse map. I hope you like it and more Dragon Ball stuff will follow.
Traveler's Tales No.1
Mp3 Player
Detective
I really like detective stuff like film noirs, whodunit adventure games (especially Black Dahlia) etc. And here it is my version of a badass detective:)
This is a personal work. I did it particularly for gaining experience both on lighting and sculpting. All of the textures are completely hand painted.
And here are some viewport screen captures (realtime with normal maps and my light rig on)
This is a personal work. I did it particularly for gaining experience both on lighting and sculpting. All of the textures are completely hand painted.
And here are some viewport screen captures (realtime with normal maps and my light rig on)
Friday, July 31, 2009
Meditating Monk Statue
This is one of my sculpting studies I did some time ago to polish my skills. Here it is:
And here is a screen capture from Zbrush:
I have created a shader for it and actually I want to achieve a bronze-like look in the rendering but it looks more like tarnished gold:) But I don't care, I am satisfied with it.
And here is a screen capture from Zbrush:
I have created a shader for it and actually I want to achieve a bronze-like look in the rendering but it looks more like tarnished gold:) But I don't care, I am satisfied with it.
Welcome!
Welcome to my humble portfolio blog:) Feel free to post your opinions regarding to my works. Have fun!
Subscribe to:
Posts (Atom)